Category: The Cult
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Hooray, it’s an actual mechanics-related post for this blog. While I know the hobby elements are much easier for people to appreciate in a wider context, my central goal remains for this to be a resource that journals my own work getting demo crews available to create/grow a local scene…
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One of the best parts of this project has been seeing how my motivation and steady progress have improved ever since I started keeping a record of everything. I am an abysmally slow painter in the best of times, which I make up for by playing games with 10-15 miniatures…
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As the Cult continues moving towards completed, I think it’s time to post up their other playstyle-defining Deckhand – Sansâmes. Translated from French, it means “without souls” and that’s exactly what they are: the kind of living, kind of dead “zombies” of the Freebooter’s Fate world that take inspiration from…
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Obligatory Clutch joke goes here. In all seriousness, I’m actually going to talk about why I think Cultists are such great models for the Cult and show off the second one that I’ve painted. This was the point when I realized that I can actually accomplish my goal of getting…
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Back again for another quick post on my painting exploits as I continue the hobby process on my Freebooter’s Fate minis. Today’s post is about the lowly Cultist, one of the cheapest and playstyle-defining deckhands available. I may regret Some Decisions Presented for your enjoyment, here is Cultist #1. As…
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Given that I spent a bunch of time yesterday talking about the Cult, I think it’s only fair I start writing about the demo crew I’ve made for them. While I could probably make a more effective crew at the demo level I’m using (300 doubloons), this one is meant…
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This is definitely a bit of a departure from the hobby-related posting, but at heart, I love to overthink and over-analyze the influences and representation present in every game I play. No media is perfect, and understanding the flaws in what we’re playing is an important part of making welcoming…
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